Early on, the studio decided to inject a high level of mobility to the vehicles not only could they drive side-to-side, but they could also double jump. The studio co-founder talks about how games like Quake III Arena and Unreal Tournament along with Rocket League influenced the project and elaborates on how the team used a game-jam approach with its development. To gain insight into how Stainless Games designed the unique shooter, we interviewed Game Director Neil Barnden. Developed by the studio that made the beloved Carmageddon series, ShockRods separates itself from its predecessors by implementing first-person shooter-style WASD controls coupled with strafing capabilities. By Jimmy Thang While ShockRods possesses many of the qualities you'd expect to find in popular vehicular combat games, it actually plays more like an arena shooter with cars.
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